2013-11-13 3 views
0

фон моей игры является странным. это не работает, и появляются спрайты, тогда это работает, но поверх спрайтов!обновления фона над спрайтами

import pygame 
import random 

# Define some colors 
black = ( 0, 0, 0) 
white = (255, 255, 255) 
lives = 10 

# Call this function so the Pygame library can initialize itself 
pygame.init() 

screen = pygame.display.set_mode([700, 600]) 

clock = pygame.time.Clock() 

# Set positions of graphics 
background_position = [0,0] 

# Make mouse invisible 
pygame.mouse.set_visible(False) 


pygame.font.init() 
font= pygame.font.Font(None, 50) 

# This class represents the ball   
# It derives from the "Sprite" class in Pygame 
class Background(pygame.sprite.Sprite): 

    # Constructor. Pass in the color of the block, 
    # and its x and y position 
    def __init__(self, width, height): 
     # Call the parent class (Sprite) constructor 
     pygame.sprite.Sprite.__init__(self) 

     # Create an image of the block. 
     # This could also be an image loaded from the disk. 
     self.image = pygame.image.load("Grass2.fw.png").convert() 

     # Fetch the rectangle object that has the dimensions of the image 
     # image. 
     # Update the position of this object by setting the values 
     # of rect.x and rect.y 
     self.rect = self.image.get_rect() 

    # Reset position to the right of the screen, at an x location. 
    # Called by update() or the main program loop if there is a collision. 
    def reset_pos(self): 
     self.rect.y =(0) 
     self.rect.x =(0)   

    # Called each frame 
    def update(self): 
     # Move block left some pixels 
     self.rect.x -= 1 

     # If block is too far left, reset to right of screen. 
     if self.rect.x < -700: 
      self.reset_pos() 

class Block(pygame.sprite.Sprite): 

# Constructor. Pass in the color of the block, 
# and its x and y position 
def __init__(self, color, width, height): 
    # Call the parent class (Sprite) constructor 
    pygame.sprite.Sprite.__init__(self) 

    # Create an image of the block, and fill it with a color. 
    # This could also be an image loaded from the disk. 
    self.image = pygame.image.load("Enemy small.fw.png").convert() 
    self.image.set_colorkey(white) 

    # Fetch the rectangle object that has the dimensions of the image 
    # image. 
    # Update the position of this object by setting the values 
    # of rect.x and rect.y 
    self.rect = self.image.get_rect() 

# Reset position to the top of the screen, at a random x location. 
# Called by update() or the main program loop if there is a collision. 
def reset_pos(self): 
    self.rect.y = random.randrange(0, 600) 
    self.rect.x = random.randrange(700, 800)   

# Called each frame 
def update(self): 
    # Move block right one pixel 
    self.rect.x -= 1 

    # If block is too far left, reset to top of screen. 
    if self.rect.x < -100: 
     self.reset_pos() 

class Player(Block): 
    def __init__(self, width, height): 
     # Call the parent class (Sprite) constructor 
     pygame.sprite.Sprite.__init__(self) 

     # Create an image of the block. 
     # This could also be an image loaded from the disk. 
     self.image = pygame.image.load("ship.fw.png").convert() 
     self.image.set_colorkey(white) 

     # Fetch the rectangle object that has the dimensions of the image 
     # image. 
     # Update the position of this object by setting the values 
     # of rect.x and rect.y 
     self.rect = self.image.get_rect() 
    def update(self): 
     # Get the current mouse position. This returns the position 
     # as a list of two numbers. 
     pos = pygame.mouse.get_pos() 

     # Fetch the x and y out of the list, 
     # just like we'd fetch letters out of a string. 
     # Set the player object to the mouse location 
     self.rect.x=pos[0] 
     self.rect.y=pos[1] 

# Initialize Pygame 
pygame.init() 

# Set the height and width of the screen 
screen_width=700 
screen_height=600 
screen=pygame.display.set_mode([screen_width,screen_height]) 
pygame.display.set_caption('Razazone') 

clock.tick(70) 

#This is a list of 'sprites.' Each block in the program is 
# added to this list. The list is managed by a class called 'Group.' 
block_list = pygame.sprite.Group() 

# This is a list of every sprite. All blocks and the player block as well. 
all_sprites_list = pygame.sprite.Group() 

background_list = pygame.sprite.Group() 

# This represents a background 
background = Background(20,15) 

# Set a location for the block 
background.rect.x = (screen_width) 
background.rect.y = (screen_height) 

background_list.add(background) 
    # Add the block to the list of objects 
all_sprites_list.add(background) 

for i in range(1): 
    # This represents a block 
    block = Block(black, 20, 15) 

    # Set a random location for the block 
    block.rect.x = random.randrange(screen_width) 
    block.rect.y = random.randrange(screen_height) 

    # Add the block to the list of objects 
    block_list.add(block) 
    all_sprites_list.add(block) 

    # Create a red player block 
    player = Player(350, 300) 
    all_sprites_list.add(player) 


done=False 

Я знаю, что есть что-то неправильно о порядке моих обновлений, но я не могу понять, что именно мне нужно сделать, чтобы решить эту проблему.

# -------- Main Program Loop ----------- 
while done==False: 
    for event in pygame.event.get(): # User did something 
     if event.type == pygame.QUIT: # If user clicked close 
      done=True # Flag that we are done so we exit this loop# 

    # Calls update() method on every sprite in the list 
    all_sprites_list.update() 

    # See if the player block has collided with anything. 
    blocks_hit_list = pygame.sprite.spritecollide(player, block_list, False) 

    # Check the list of collisions. 
    for block in blocks_hit_list: 
     lives -=1 
     print (lives) 
     # Reset block to the top of the screen to fall again. 
     block.reset_pos() 


    # Reset block to the right of the screen to fall again. 
    #background.reset_pos() 

    if lives<=1: 
     lives=1 

    screen.fill(black) 
    background.update() 

    background_list.draw(screen) 

    # Draw all the spites 
    all_sprites_list.draw(screen) 

    lives_text=font.render("%d lives" % lives, True, white) 
    screen.blit(lives_text, [100,100]) 


    #background.update() 

    # Go ahead and update the screen with what we've drawn. 
    pygame.display.flip() 

pygame.quit() 

ответ

1

Вы добавляете background к background_list и all_sprite_list, а затем вы рисуете background_list и all_sprite_list так ваш background обращается в два раза.

Удалить all_sprites_list.add(background)

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