Это главное, что будет все называтьПроблемы с игрой D & D
import GameClass
def main():
game = GameClass
game.Run()
#GameClass.Run()
main()
При выполнении функции main
, которая вызывает все это вышло с ошибкой:»
Traceback (most recent call last):
File "C:\Python34\D & D game\D&D game.py", line 13, in <module>
main()
File "C:\Python34\D & D game\D&D game.py", line 10, in main
game.Run()
AttributeError: 'module' object has no attribute 'Run'
Не совсем уверен, что сделать.
GameClass
что звонит
import random
import EnemyBaseClass
import PlayerClass
import OgreClass
import TrollClass
import DragonClass
import GoblinClass
#Game Class
class GameClass():
def __init__(self):
self.PlayerCharacter = PlayerClass.Player()
self.Location = ['You have entered the frozen slopes of the ice everyglades',
'You have entered the enchanted forest of the elves',
'You decided to enter the dragons mountains',
'you saild across the frozen seas of everyfrost',
'Your home has become covered ina thick fog',
'You come across a small village']
self.Score = 0
self.Enemies = [TrollClass.Troll(), OgreClass.Ogre(), DragonClass.Dragon(), GoblinClass.Goblin()]
self.EnemySelected = self.Enemies[0]
def PlayerAttack(self):
self.PlayerCharacter.DetermineDamage()
self.Enemies[self.EnemySelected].Life -= self.PlayerCharacter.Damage
if self.PlayerCharacter.Damage == 0:
print("The player Goes for a strike but misses.")
else:
print("The player attacks and Does " +str(self.PlayerCharacter.Damage) + "damage.")
self.Score +=10
print("The " + self.Enemies[self.EnemiesSelected].Name + " now has " + str(self.Enemies[self.EnemySelected].Life))
def EnemyAttack(self):
self.Enemies[self.EnemySelected].DetermineDamage()
self.PlayerCharacter.Life -= self.Enemies[self.EnemySelected].Damage
if self.Enemies[self.EnemiesSelected].Damage == 0:
print("The " + self.Enemies[self.EnemySelected].Name + " goes for a strike but misses.")
else:
print("The " + self.Enemies[self.EnemySelected].Name + " attacks and does " + str(self.Enemies[self.EnemySelected].Damage) + "damage.")
print("The player now has " + str(self.PlayerCharacter.Life) + " life left.")
def Battle (self):
print ("A Great battle begins!")
self.EnemySelected = random.randint (0, len(self.Location) - 1)
self.Enemies[self.EnemySelected].DetermineLife()
while self.PlayerCharacter.life > 0 and self.Enemies[self.EnemySeleced].Life > 0:
self.PlayerAttack()
self.EnemyAttack()
def TravelToLocation(self):
print (self.Location[random.randint(0, len(self.Location) - 1)])
def Login(self):
print("You must login to play the game")
def ReadFile(self):
print ("Readig File")
def VerifyLogin(self):
print("Saving your game")
def WriteFile(self):
print("Saving You Game")
def Over(self):
print ("Game Over Your Score was " + Str(self.Score_ + "Points"))
def Run(self):
while self.PlayerCharacter.GetLife() > 0:
self.PlayerCharacter.Upkeep()
self.TravelToLocation()
self.Battle()
self.WriteFile()
self.Over()
Можете ли вы правильно форматировать код и не использовать "БОЛЬШОЙ TEXT"? Благодарю. –
Не могли бы вы ** задать реальный вопрос **, пожалуйста? Обеспечьте полную отслеживание ошибок. Почему вы не создаете * GameClass? – jonrsharpe
Возможно, попробуйте 'game = GameClass()' –