2016-10-16 3 views
3

Я пытаюсь получить push-уведомление firebase в моем приложении ios в течение длительного времени. Я пробовал все в Интернете, что мог найти. Но, к сожалению, не повезло.
Любая помощь будет оценена по достоинству.Уведомление FCM, не получающее в IOS 10 swift 3

отправлю уведомление через консоль сжигания огня. А иногда, когда приложение работает на переднем плане последнюю часть

extension AppDelegate : FIRMessagingDelegate { 
    // Receive data message on iOS 10 devices. 
    func applicationReceivedRemoteMessage(_ remoteMessage: FIRMessagingRemoteMessage) { 
     print("noti recieve remote notification in extesnion") 
     print("%@ debug", remoteMessage) 
     print("%@", remoteMessage.appData) 

    } 

которая вызывается, но ничего не происходит, когда приложение находится в фоновом режиме. Я включил «Push Notification» и режимы фона»в возможностях.

Я испытал это только в ИОС 10 устройства.

Вот мой код в AppDelegate.swift

import UIKit 
import FirebaseMessaging 
import Firebase 
import UserNotifications 
import FirebaseInstanceID 

@UIApplicationMain 
class AppDelegate: UIResponder, UIApplicationDelegate { 

    var window: UIWindow? 


    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool { 
     FIRApp.configure() 


    /* let notificationType : UIUserNotificationType = [UIUserNotificationType.alert, UIUserNotificationType.badge, UIUserNotificationType.sound] 
     let notificationSettings: UIUserNotificationSettings = UIUserNotificationSettings(types:notificationType,categories:nil) 
     application.registerForRemoteNotifications() 
     application.registerUserNotificationSettings(notificationSettings)*/ 

    if #available(iOS 10.0, *) { 
      print("if ios 10 ") 
      let authOptions : UNAuthorizationOptions = [.alert, .badge, .sound] 
      UNUserNotificationCenter.current().requestAuthorization(
       options: authOptions, 
       completionHandler: {_,_ in }) 

      // For iOS 10 display notification (sent via APNS) 
      UNUserNotificationCenter.current().delegate = self 
      // For iOS 10 data message (sent via FCM) 
      FIRMessaging.messaging().remoteMessageDelegate = self 
     application.registerForRemoteNotifications() 

     } else { 
     print("noti not ios 10") 
     let settings: UIUserNotificationSettings = 
      UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil) 
     application.registerUserNotificationSettings(settings) 
     } 

     application.registerForRemoteNotifications() 

     // [END register_for_notifications] 



     // Add observer for InstanceID token refresh callback. 
     NotificationCenter.default.addObserver(self, 
                 selector: #selector(self.tokenRefreshNotification), 
                 name: NSNotification.Name.firInstanceIDTokenRefresh, 
                 object: nil) 




      return true } 
    func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) { 
     print("noti didRegister notification woth device tocken") 
     /* let tokenChars = UnsafePointer<CChar>(deviceToken.bytes) 
     var tokenString = "" 

     for i in 0..<deviceToken.count { 
      tokenString += String(format: "%02.2hhx", arguments: [tokenChars[i]]) 
     }*/ 
     /* var token: String = "" 
     for i in 0..<deviceToken.count { 
      token += String(format: "%02.2hhx", deviceToken[i] as CVarArg) 
     } 

     FIRInstanceID.instanceID().setAPNSToken(deviceToken, type: FIRInstanceIDAPNSTokenType.prod) 

     print("noti tokenString: \(token)")*/ 
    } 
    func applicationWillResignActive(_ application: UIApplication) { 
     // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. 
     // Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game. 
    } 

    func applicationDidEnterBackground(_ application: UIApplication) { 
     // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. 
     // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits. 
    } 

    func applicationWillEnterForeground(_ application: UIApplication) { 
     // Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background. 
    } 

    func applicationDidBecomeActive(_ application: UIApplication) { 
     // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface. 
    } 

    func applicationWillTerminate(_ application: UIApplication) { 
     // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:. 
    } 

    // [START receive_message] 
    func application(application: UIApplication, didReceiveRemoteNotification userInfo: [NSObject : AnyObject], 
        fetchCompletionHandler completionHandler: (UIBackgroundFetchResult) -> Void) { 
     print("noti notification recieved") 
     // If you are receiving a notification message while your app is in the background, 
     // this callback will not be fired till the user taps on the notification launching the application. 
     // TODO: Handle data of notification 

     // Print message ID. 
     // print("Message ID: \(userInfo["gcm.message_id"]!)") 

     print("%@", "noti didReceiveRemoteNotification log") 

     // Print full message. 
     print("%@", userInfo) 
    } 
    // [END receive_message] 

    // [START refresh_token] 
    func tokenRefreshNotification(notification: NSNotification) { 
     print("noti refresh tocken") 

     if let refreshedToken = FIRInstanceID.instanceID().token() { 
      print("noti InstanceID token: \(refreshedToken)") 
     } 

     // Connect to FCM since connection may have failed when attempted before having a token. 
     connectToFcm() 
    } 
    // [END refresh_token] 

    // [START connect_to_fcm] 
    func connectToFcm() { 
     FIRMessaging.messaging().connect { (error) in 
      if (error != nil) { 
       print("noti Unable to connect with FCM. \(error)") 
      } else { 
       print("noti Connected to FCM.") 
      } 
     } 
    } 
    // [END connect_to_fcm] 

    func applicationDidBecomeActive(application: UIApplication) { 
     connectToFcm() 
    } 

    // [START disconnect_from_fcm] 
    func applicationDidEnterBackground(application: UIApplication) { 
     FIRMessaging.messaging().disconnect() 
     print("noti Disconnected from FCM.") 
    } 
    // [END disconnect_from_fcm] 
} 

// [START ios_10_message_handling] 
@available(iOS 10, *) 
extension AppDelegate : UNUserNotificationCenterDelegate { 

    // Receive displayed notifications for iOS 10 devices. 
    func userNotificationCenter(center: UNUserNotificationCenter, 
           willPresentNotification notification: UNNotification, 
           withCompletionHandler completionHandler: (UNNotificationPresentationOptions) -> Void) { 

     print("noti userNotificationCenter #ios10") 
     let userInfo = notification.request.content.userInfo 
     // Print message ID. 
     print("Message ID: \(userInfo["gcm.message_id"]!)") 

     // Print full message. 
     print("%@", userInfo) 
    } 
} 

extension AppDelegate : FIRMessagingDelegate { 
    // Receive data message on iOS 10 devices. 
    func applicationReceivedRemoteMessage(_ remoteMessage: FIRMessagingRemoteMessage) { 
     print("noti recieve remote notification in extesnion") 
     print("%@ debug", remoteMessage) 
     print("%@", remoteMessage.appData) 

    } 

} 
+0

попытка установить приоритет сообщения на 'high' – TonyMkenu

+0

@TonyMkenu спасибо за помощь, но я уже пытался установить его. это не проблема. –

+0

@MuneefM У меня тоже такая же проблема. у вас есть решение? если да, можете ли вы мне помочь? –

ответ

0

Попробуйте это. Это работает.

import UIKit 
import Firebase 
import UserNotifications 
import FirebaseInstanceID 
import FirebaseMessaging 

@UIApplicationMain 
class AppDelegate: UIResponder, UIApplicationDelegate { 

    var window: UIWindow? 


    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool { 
    // Override point for customization after application launch. 
    if #available(iOS 10.0, *) { 
     let authOptions : UNAuthorizationOptions = [.alert, .badge, .sound] 
     UNUserNotificationCenter.current().requestAuthorization(
     options: authOptions, 
     completionHandler: {_,_ in }) 

     // For iOS 10 display notification (sent via APNS) 
     UNUserNotificationCenter.current().delegate = self 
     // For iOS 10 data message (sent via FCM) 
     FIRMessaging.messaging().remoteMessageDelegate = self 

    } else { 
     let settings: UIUserNotificationSettings = 
     UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil) 
     application.registerUserNotificationSettings(settings) 
    } 

    application.registerForRemoteNotifications() 
    NotificationCenter.default.addObserver(self, 
              selector: #selector(self.tokenRefreshNotification), 
              name: .firInstanceIDTokenRefresh, 
              object: nil) 
    FIRApp.configure() 
    return true 
    } 

    func applicationWillResignActive(_ application: UIApplication) { 
    // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. 
    // Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game. 
    } 

    func applicationDidEnterBackground(_ application: UIApplication) { 
    // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. 
    // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits. 
    FIRMessaging.messaging().disconnect() 
    print("Disconnected from FCM.") 
    } 

    func applicationWillEnterForeground(_ application: UIApplication) { 
    // Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background. 
    } 

    func applicationDidBecomeActive(_ application: UIApplication) { 
    // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface. 
    connectToFcm() 
    } 

    func applicationWillTerminate(_ application: UIApplication) { 
    // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:. 
    } 

    func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) { 
    let chars = (deviceToken as NSData).bytes.bindMemory(to: CChar.self, capacity: deviceToken.count) 
    var token = "" 

    for i in 0..<deviceToken.count { 
     token += String(format: "%02.2hhx", arguments: [chars[i]]) 
    } 

    FIRInstanceID.instanceID().setAPNSToken(deviceToken, type: FIRInstanceIDAPNSTokenType.unknown) 

    print("Device Token = ", token) 
    } 

    func application(_ application: UIApplication, didFailToRegisterForRemoteNotificationsWithError error: Error) { 
    print("Did Fail to Register for Remote Notifications") 
    print("\(error), \(error.localizedDescription)") 
    } 

    func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any], 
        fetchCompletionHandler completionHandler: @escaping (UIBackgroundFetchResult) -> Void) { 
    // If you are receiving a notification message while your app is in the background, 
    // this callback will not be fired till the user taps on the notification launching the application. 
    // TODO: Handle data of notification 

    // Print message ID. 
    print("Message ID: \(userInfo["gcm.message_id"]!)") 

    // Print full message. 
    print("%@", userInfo) 
    } 

    // [START refresh_token] 
    func tokenRefreshNotification(_ notification: Notification) { 
    if let refreshedToken = FIRInstanceID.instanceID().token() { 
     print("InstanceID token: \(refreshedToken)") 
    } 
    // Connect to FCM since connection may have failed when attempted before having a token. 
    connectToFcm() 
    } 
    // [END refresh_token] 

    func connectToFcm() { 
    FIRMessaging.messaging().connect { (error) in 
     if (error != nil) { 
     print("Unable to connect with FCM. \(error)") 
     } else { 
     print("Connected to FCM.") 
     } 
    } 
    } 

} 


@available(iOS 10, *) 
extension AppDelegate : UNUserNotificationCenterDelegate { 

    // Receive displayed notifications for iOS 10 devices. 
    func userNotificationCenter(_ center: UNUserNotificationCenter, 
           willPresent notification: UNNotification, 
           withCompletionHandler completionHandler: @escaping (UNNotificationPresentationOptions) -> Void) { 
    let userInfo = notification.request.content.userInfo 
    // Print message ID. 
    print("Message ID: \(userInfo["gcm.message_id"]!)") 

    // Print full message. 
    print("%@", userInfo) 
    } 

    @available(iOS 10, *) 
    func userNotificationCenter(_ center: UNUserNotificationCenter, didReceive response: UNNotificationResponse, withCompletionHandler completionHandler: @escaping() -> Void) { 
    print("Userinfo \(response.notification.request.content.userInfo)") 
    // print("Userinfo \(response.notification.request.content.userInfo)") 
    } 
} 

extension AppDelegate : FIRMessagingDelegate { 
    // Receive data message on iOS 10 devices. 
    func applicationReceivedRemoteMessage(_ remoteMessage: FIRMessagingRemoteMessage) { 
    print("%@", remoteMessage.appData) 
    } 
} 
+0

После того, как вы добавили все это, я также не могу получить push-уведомление. Можете ли вы посоветовать мне –

+0

@UmaMadhavi проверили ли вы свою полезную нагрузку? –

+0

Да, я получаю. Когда я подключаюсь, я получаю, но когда я подключаюсь, даже этот метод не вызывается. –

1

Удивительно, но все, что я сделал, чтобы решить эту проблему, был на самом деле удалить и переустановить приложение. Надеюсь, что помогает.

0

Благодарим за вопрос.

является обязательным для использования ниже заявления в то время как у вас есть комментарии строки в коде

FIRInstanceID.instanceID().setAPNSToken(deviceToken, type: FIRInstanceIDAPNSTokenType.prod) 

раскомментировать ниже кода ...

Надеется, что это поможет ...

3

Я решил проблема, добавив код ниже в проект.

FIRInstanceIDAPNSTokenType.Sandbox будет использоваться при установке приложения, хотя TestFlight,
и FIRInstanceIDAPNSTokenType.Prod, когда ваше приложение выходит в прямом эфире на App Store.

func application(application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: NSData) 
{ 
    FIRInstanceID.instanceID().setAPNSToken(deviceToken, type:FIRInstanceIDAPNSTokenType.Sandbox) 
    FIRInstanceID.instanceID().setAPNSToken(deviceToken, type:FIRInstanceIDAPNSTokenType.Prod) 
} 
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