Мне нужно создать программу Tic Tac Toe, используя C++. все правильно, но основная функция, с которой я столкнулся. Это не позволит мне вызвать любую из функций из основной функции. Это также говорит мне, что совет и советы не используются, и randint не объявлен в этой области. Я попытался оставить круглые скобки после того, как имя функции пустое, что тоже не работает. Я потерял сейчас, вот мой код:Tic Tac Toe Program
/*
Template for TicTacToe.cpp (CS-509 Assignment 5)
Fill in the rest of this comment block.
*/
#include<iostream>
using namespace std;
/*
Game status enumeration
*/
enum Status { WIN, DRAW, CONTINUE, QUIT };
/*
Function prototypes
*/
// showBoard: Show current state of board
void showBoard(const char board[], int boardSize);
// checkGameState: Returns WIN or CONTINUE
Status checkGameState(const char board[]);
int getHumanSquare(const char board[]);
int getComputerSquare(const char board[]);
// checkBadSquare: Checks to see if a chosen square is already taken; returns
// true if already taken; used by getHumanSquare and
// getComputerSquare functions above.
bool checkBadSquare(const char board[], int squareNum);
int getrandint(int min, int max);
int main()
{
char board[] = "123456789"; // 10 element char board
const int boardSize = 10;
Status gameState = CONTINUE;
int gametype, squareChoice, turnNum = 0;
char currentSymbol; // 'o' or 'x'
cout << "\n This is a Tic Tac Toe program. Choose the type of game: "
<< "\n (1) human o vs. human x (2) human o vs. dumb computer x"
<< "\n\n -> ";
cin >> gametype;
/* Show the current state of Tic Tac Toe board. */
cout << gameState;
/*
Main game loop
*/
while (gameState == CONTINUE)
{
/* Increment turnNum by 1. */
turnNum++;
/* If turnNum equal to 10
Set gameState to DRAW.
Break out of while loop. */
if (turnNum = 10)
{
gameState = DRAW;
break;
}
/* If we are on an odd-numbered turn
Print "It's o's turn."
Set currentSymbol to 'o'.
Call getHumanSquare function to get squareChoice.*/
if (turnNum%2 != 0)
{
cout << "It's o's turn.";
currentSymbol = 'o';
int getHumanSquare()
{
return board;
}
}
/* Else (we are on an even-numbered turn)
Print "It's x's turn."
Set currentSymbol to 'x'. */
else
{
cout << "It's x's turn.";
currentSymbol = 'x';
}
/* If the gametype is 1 (human vs. human)
Call getHumanSquare function to get squareChoice.*/
if (gametype == 1)
{
int getHumanSquare(int squareNum)
{
return board;
}
}
/* Else (gametype is 2 (human vs. computer))
Call getComputerSquare function to get squareChoice. */
else
{
int getComputerSquare(int squareNum)
{
return board;
}
}
/* If squareChoice is -1 (human player quit)
Set gameState to QUIT.*/
if (squareChoice == -1)
{
gameState = QUIT;
}
/* Else
Insert currentSymbol into board at (squareChoice - 1).
Show the current state of the Tic Tac Toe board.
Call checkGameState function to determine the gameState. */
else
{
bool checkBadSquare(int squareNum)
{
return board;
}
Status checkGameState();
}
}
// end while
/* If gameState is WIN
print "Player " currentSymbol " is the winner." */
if (gameState == WIN)
cout << "Player " currentSymbol " is the winnter.";
/* If gameState is DRAW
print "It's a draw." */
if (gameState == DRAW)
cout << "It's a draw.";
return 0;
}
/////////////////////////////////////////////////////////////////////
void showBoard(const char board [], int size)
{
cout << endl;
for (int i = 0; i < size ; i++)
{
cout << board[ i ] << " ";
if ((i + 1) % 3 == 0)
cout << endl;
}
cout << endl;
}
/////////////////////////////////////////////////////////////////////
Status checkGameState(const char board[])
{
// Board Array
//
// 1 2 3 0 1 2
// 4 5 6 --> 3 4 5
// 7 8 9 6 7 8
//
// Diagonal winners
if (board[ 0 ] == board[ 4 ] && board[ 0 ] == board[ 8 ])
return WIN;
else if (board[ 2 ] == board[ 4 ] && board[ 4 ] == board[ 6 ])
return WIN;
// Horizontal winners
else if (board[ 0 ] == board[ 1 ] && board[ 1 ] == board[ 2 ])
return WIN;
else if (board[ 3 ] == board[ 4 ] && board[ 4 ] == board[ 5 ])
return WIN;
else if (board[ 6 ] == board[ 7 ] && board[ 7 ] == board[ 8 ])
return WIN;
// Vertical winners
else if (board[ 0 ] == board[ 3 ] && board[ 3 ] == board[ 6 ])
return WIN;
else if (board[ 1 ] == board[ 4 ] && board[ 4 ] == board[ 7 ])
return WIN;
else if (board[ 2 ] == board[ 5 ] && board[ 5 ] == board[ 8 ])
return WIN;
else
// No one has won yet
return CONTINUE;
}
/////////////////////////////////////////////////////////////////////
int getHumanSquare(const char board[])
{
int squareNum;
cout << "\n Input the number of an empty square: (-1 to quit) ";
cin >> squareNum;
while (checkBadSquare(board, squareNum) == true)
{
cout << "\n Bad input. Choose another square: ";
cin >> squareNum;
}
return squareNum;
}
/////////////////////////////////////////////////////////////////////
int getComputerSquare(const char board[])
{
int squareNum;
squareNum = getrandint(1, 9);
while (checkBadSquare(board, squareNum) == true)
{
squareNum = getrandint(1, 9);
}
return squareNum;
}
/////////////////////////////////////////////////////////////////////
bool checkBadSquare(const char board[], int squareNum)
{
int realSquareNum = squareNum - 1; // count from 0
if (squareNum == -1)
return false; // Let quit code pass as a valid square
else if (squareNum > 9)
return true; // Square numbers out of range are invalid
else if (board[ realSquareNum ] == 'o' || board[ realSquareNum ] == 'x')
return true; // Already taken squares are invalid
else
return false; // Valid square number
}
/////////////////////////////////////////////////////////////////////
int getrandint(int min, int max)
{
int scale, shift;
scale = max - min + 1;
shift = min;
return randint() % scale + shift;
}
Я понятия не имею, о чем вы говорите, прочитав описание ошибок. У меня была бы неплохая идея, если бы я увидел фактические ошибки. – chris
Вы вызываете свои функции двумя разными способами в вашем коде ('while (checkBadSquare (board, squareNum) == true)' vs. 'bool checkBadSquare (int squareNum) { return board; }'). Выберите тот, который * не * выдает ошибки и придерживается этого. – chris
'if (turnNum = 10)' должно быть 'if (turnNum == 10)' – dreamlax