Я действительно потерян, мне не удается построить эту игру. Мне нужны твои ребята. Уже несколько дней борется за это. У меня есть три класса: «Драйвер», «Совет» и «Игрок». У меня есть водитель, и я думаю, что класс правления под контролем. Я в основном борюсь с классом игроков. Цель этого состоит в том, чтобы компьютерный игрок мог случайным образом вводить в массив, а затем игрок мог вносить свой выбор в том месте, где они хотят играть.Tic Tac Toe: Java
public class Driver
{
public static void main(String[] args)
{
//new tic-tac-toe board
Board board = new Board();
//two new players (conputer and human)
Player computer = new Player(board, "X"); //Give computer player access to board and assign as X.
Player human = new Player(board, "O"); //Give human player access to board and assign as O.
board.print();
computer.computerMove();
//while the game is not over
while(!board.gameOver())
{
//let computer move first
computer.computerMove();
//print tic-tac-toe board
board.print();
//if the game is not over yet
if (!board.gameOver())
{
//let the human make a move
human.humanMove();
//if the game is over
if (board.gameOver())
{
//print the board
board.print();
}
}
}
//print out the winner (if there is one) of the game
board.printWinner();
}
}
Board класс
public class Board
{
private String player = "X";
private String cpu = "O";
int row = 3;
int column = 3;
private String[][] theBoard = new String[row][column] ;
public Board()
{
theBoard = theBoard;
}
public boolean gameOver()
{
if (theBoard[0][0] == player && theBoard[0][1] == player && theBoard[0][2] == player || // 1st row
theBoard[1][0] == player && theBoard[1][1] == player && theBoard[1][2] == player || // 2nd row
theBoard[2][0] == player && theBoard[2][1] == player && theBoard[2][2] == player || // 3rd row
theBoard[0][0] == player && theBoard[1][0] == player && theBoard[2][0] == player || // 1st col.
theBoard[0][1] == player && theBoard[1][1] == player && theBoard[2][1] == player || // 2nd col.
theBoard[0][2] == player && theBoard[1][2] == player && theBoard[2][2] == player || // 3rd col.
theBoard[0][0] == player && theBoard[1][1] == player && theBoard[2][2] == player || // Diagonal \
theBoard[2][0] == player && theBoard[1][1] == player && theBoard[0][2] == player) // Diagonal /
{
return false;
}
else if (theBoard[0][0] == cpu && theBoard[0][1] == cpu && theBoard[0][2] == cpu || // 1st row
theBoard[1][0] == cpu && theBoard[1][1] == cpu && theBoard[1][2] == cpu || // 2nd row
theBoard[2][0] == cpu && theBoard[2][1] == cpu && theBoard[2][2] == cpu || // 3rd row
theBoard[0][0] == cpu && theBoard[1][0] == cpu && theBoard[2][0] == cpu || // 1st col.
theBoard[0][1] == cpu && theBoard[1][1] == cpu && theBoard[2][1] == cpu || // 2nd col.
theBoard[0][2] == cpu && theBoard[1][2] == cpu && theBoard[2][2] == cpu || // 3rd col.
theBoard[0][0] == cpu && theBoard[1][1] == cpu && theBoard[2][2] == cpu || // Diagonal \
theBoard[2][0] == cpu && theBoard[1][1] == cpu && theBoard[0][2] == cpu) // Diagonal /
{
return false;
}
else{
return true;
}
}
public void print()
{
System.out.println(theBoard[0][0] + " | " + theBoard[0][1]+ " | " + theBoard[0][2] + "\n----------");
System.out.println(theBoard[1][0] + " | " + theBoard[1][1]+ " | " + theBoard[1][2] + "\n----------");
System.out.println(theBoard[2][0] + " | " + theBoard[2][1]+ " | " + theBoard[2][2] + "\n");
}
public void printWinner()
{
if (theBoard[0][0] == player && theBoard[0][1] == player && theBoard[0][2] == player || // 1st row
theBoard[1][0] == player && theBoard[1][1] == player && theBoard[1][2] == player || // 2nd row
theBoard[2][0] == player && theBoard[2][1] == player && theBoard[2][2] == player || // 3rd row
theBoard[0][0] == player && theBoard[1][0] == player && theBoard[2][0] == player || // 1st col.
theBoard[0][1] == player && theBoard[1][1] == player && theBoard[2][1] == player || // 2nd col.
theBoard[0][2] == player && theBoard[1][2] == player && theBoard[2][2] == player || // 3rd col.
theBoard[0][0] == player && theBoard[1][1] == player && theBoard[2][2] == player || // Diagonal \
theBoard[2][0] == player && theBoard[1][1] == player && theBoard[0][2] == player) // Diagonal /
{
System.out.println("X - won!");
}
else if (theBoard[0][0] == cpu && theBoard[0][1] == cpu && theBoard[0][2] == cpu || // 1st row
theBoard[1][0] == cpu && theBoard[1][1] == cpu && theBoard[1][2] == cpu || // 2nd row
theBoard[2][0] == cpu && theBoard[2][1] == cpu && theBoard[2][2] == cpu || // 3rd row
theBoard[0][0] == cpu && theBoard[1][0] == cpu && theBoard[2][0] == cpu || // 1st col.
theBoard[0][1] == cpu && theBoard[1][1] == cpu && theBoard[2][1] == cpu || // 2nd col.
theBoard[0][2] == cpu && theBoard[1][2] == cpu && theBoard[2][2] == cpu || // 3rd col.
theBoard[0][0] == cpu && theBoard[1][1] == cpu && theBoard[2][2] == cpu || // Diagonal \
theBoard[2][0] == cpu && theBoard[1][1] == cpu && theBoard[0][2] == cpu) // Diagonal /
{
System.out.println("O - won!");
}
}
}
и класс игрока, это один я борюсь с самым.
import java.util.Scanner;
import java.util.Random;
import java.util.Arrays;
public class Player
{
String player = "X";
String cpu = "O";
private Board ticTac;
public static Scanner scan = new Scanner(System.in);
public Player(Board board, String inBoard)
{
ticTac = board;
}
public void randomPlace()
{
for(int i = 0; i < 3; i ++)
{
for(int j = 0; j < 3; j++)
{
}
}
}
public void computerMove()
{
}
public void humanMove()
{
}
}
печатает
null | null | null
----------
null | null | null
----------
null | null | null
Вы задали подобный вопрос: http://stackoverflow.com/questions/33446884/random-position-in-string-array-java – Bon