2015-05-27 7 views

ответ

1

Вы можете использовать Fast библиотеку Размытие по, Марио Клингеманн

public class Fastblur { 
    public Bitmap Fastblur(Bitmap sentBitmap, int radius) { 

     // Stack Blur v1.0 from 
     // http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html 
     // 
     // Java Author: Mario Klingemann <mario at quasimondo.com> 
     // http://incubator.quasimondo.com 
     // created Feburary 29, 2004 
     // Android port : Yahel Bouaziz <yahel at kayenko.com> 
     // http://www.kayenko.com 
     // ported april 5th, 2012 

     // This is a compromise between Gaussian Blur and Box blur 
     // It creates much better looking blurs than Box Blur, but is 
     // 7x faster than my Gaussian Blur implementation. 
     // 
     // I called it Stack Blur because this describes best how this 
     // filter works internally: it creates a kind of moving stack 
     // of colors whilst scanning through the image. Thereby it 
     // just has to add one new block of color to the right side 
     // of the stack and remove the leftmost color. The remaining 
     // colors on the topmost layer of the stack are either added on 
     // or reduced by one, depending on if they are on the right or 
     // on the left side of the stack. 
     // 
     // If you are using this algorithm in your code please add 
     // the following line: 
     // 
     // Stack Blur Algorithm by Mario Klingemann <[email protected]> 

     Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true); 

     if (radius < 1) { 
      return (null); 
     } 

     int w = bitmap.getWidth(); 
     int h = bitmap.getHeight(); 

     int[] pix = new int[w * h]; 
     Log.e("pix", w + " " + h + " " + pix.length); 
     bitmap.getPixels(pix, 0, w, 0, 0, w, h); 

     int wm = w - 1; 
     int hm = h - 1; 
     int wh = w * h; 
     int div = radius + radius + 1; 

     int r[] = new int[wh]; 
     int g[] = new int[wh]; 
     int b[] = new int[wh]; 
     int rsum, gsum, bsum, x, y, i, p, yp, yi, yw; 
     int vmin[] = new int[Math.max(w, h)]; 

     int divsum = (div + 1) >> 1; 
     divsum *= divsum; 
     int dv[] = new int[256 * divsum]; 
     for (i = 0; i < 256 * divsum; i++) { 
      dv[i] = (i/divsum); 
     } 

     yw = yi = 0; 

     int[][] stack = new int[div][3]; 
     int stackpointer; 
     int stackstart; 
     int[] sir; 
     int rbs; 
     int r1 = radius + 1; 
     int routsum, goutsum, boutsum; 
     int rinsum, ginsum, binsum; 

     for (y = 0; y < h; y++) { 
      rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; 
      for (i = -radius; i <= radius; i++) { 
       p = pix[yi + Math.min(wm, Math.max(i, 0))]; 
       sir = stack[i + radius]; 
       sir[0] = (p & 0xff0000) >> 16; 
       sir[1] = (p & 0x00ff00) >> 8; 
       sir[2] = (p & 0x0000ff); 
       rbs = r1 - Math.abs(i); 
       rsum += sir[0] * rbs; 
       gsum += sir[1] * rbs; 
       bsum += sir[2] * rbs; 
       if (i > 0) { 
        rinsum += sir[0]; 
        ginsum += sir[1]; 
        binsum += sir[2]; 
       } else { 
        routsum += sir[0]; 
        goutsum += sir[1]; 
        boutsum += sir[2]; 
       } 
      } 
      stackpointer = radius; 

      for (x = 0; x < w; x++) { 

       r[yi] = dv[rsum]; 
       g[yi] = dv[gsum]; 
       b[yi] = dv[bsum]; 

       rsum -= routsum; 
       gsum -= goutsum; 
       bsum -= boutsum; 

       stackstart = stackpointer - radius + div; 
       sir = stack[stackstart % div]; 

       routsum -= sir[0]; 
       goutsum -= sir[1]; 
       boutsum -= sir[2]; 

       if (y == 0) { 
        vmin[x] = Math.min(x + radius + 1, wm); 
       } 
       p = pix[yw + vmin[x]]; 

       sir[0] = (p & 0xff0000) >> 16; 
       sir[1] = (p & 0x00ff00) >> 8; 
       sir[2] = (p & 0x0000ff); 

       rinsum += sir[0]; 
       ginsum += sir[1]; 
       binsum += sir[2]; 

       rsum += rinsum; 
       gsum += ginsum; 
       bsum += binsum; 

       stackpointer = (stackpointer + 1) % div; 
       sir = stack[(stackpointer) % div]; 

       routsum += sir[0]; 
       goutsum += sir[1]; 
       boutsum += sir[2]; 

       rinsum -= sir[0]; 
       ginsum -= sir[1]; 
       binsum -= sir[2]; 

       yi++; 
      } 
      yw += w; 
     } 
     for (x = 0; x < w; x++) { 
      rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; 
      yp = -radius * w; 
      for (i = -radius; i <= radius; i++) { 
       yi = Math.max(0, yp) + x; 

       sir = stack[i + radius]; 

       sir[0] = r[yi]; 
       sir[1] = g[yi]; 
       sir[2] = b[yi]; 

       rbs = r1 - Math.abs(i); 

       rsum += r[yi] * rbs; 
       gsum += g[yi] * rbs; 
       bsum += b[yi] * rbs; 

       if (i > 0) { 
        rinsum += sir[0]; 
        ginsum += sir[1]; 
        binsum += sir[2]; 
       } else { 
        routsum += sir[0]; 
        goutsum += sir[1]; 
        boutsum += sir[2]; 
       } 

       if (i < hm) { 
        yp += w; 
       } 
      } 
      yi = x; 
      stackpointer = radius; 
      for (y = 0; y < h; y++) { 
       // Preserve alpha channel: (0xff000000 & pix[yi]) 
       pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) 
         | (dv[gsum] << 8) | dv[bsum]; 

       rsum -= routsum; 
       gsum -= goutsum; 
       bsum -= boutsum; 

       stackstart = stackpointer - radius + div; 
       sir = stack[stackstart % div]; 

       routsum -= sir[0]; 
       goutsum -= sir[1]; 
       boutsum -= sir[2]; 

       if (x == 0) { 
        vmin[y] = Math.min(y + r1, hm) * w; 
       } 
       p = x + vmin[y]; 

       sir[0] = r[p]; 
       sir[1] = g[p]; 
       sir[2] = b[p]; 

       rinsum += sir[0]; 
       ginsum += sir[1]; 
       binsum += sir[2]; 

       rsum += rinsum; 
       gsum += ginsum; 
       bsum += binsum; 

       stackpointer = (stackpointer + 1) % div; 
       sir = stack[stackpointer]; 

       routsum += sir[0]; 
       goutsum += sir[1]; 
       boutsum += sir[2]; 

       rinsum -= sir[0]; 
       ginsum -= sir[1]; 
       binsum -= sir[2]; 

       yi += w; 
      } 
     } 

     Log.e("pix", w + " " + h + " " + pix.length); 
     bitmap.setPixels(pix, 0, w, 0, 0, w, h); 

     return (bitmap); 
    } 
} 

Чтобы использовать,

Fastblur fb = new Fastblur(); 
Bitmap blurred_image = fb.Fastblur(your_bitmap, radius_of_blur_amount); 

Это вернет размытое изображение. Теперь установите blurred_image на ваш ImageView и наслаждайтесь размытым фоном.

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