/*
*
* TERMS OF USE -
*
* Open source under the BSD License.
*
* Copyright © 2001 Robert Penner
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* Neither the name of the author nor the names of contributors may be used to endorse
* or promote products derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
// http://paulirish.com/2011/requestanimationframe-for-smart-animating/
// http://my.opera.com/emoller/blog/2011/12/20/requestanimationframe-for-smart-er-animating
// requestAnimationFrame polyfill by Erik Möller. fixes from Paul Irish and Tino Zijdel
// MIT license
(function() {
var lastTime = 0;
var vendors = ['ms', 'moz', 'webkit', 'o'];
for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {
window.requestAnimationFrame = window[vendors[x]+'RequestAnimationFrame'];
window.cancelAnimationFrame = window[vendors[x]+'CancelAnimationFrame'] || window[vendors[x]+'CancelRequestAnimationFrame'];
}
if (!window.requestAnimationFrame)
window.requestAnimationFrame = function(callback, element) {
var currTime = new Date().getTime();
var timeToCall = Math.max(0, 16 - (currTime - lastTime));
var id = window.setTimeout(function() { callback(currTime + timeToCall); },
timeToCall);
lastTime = currTime + timeToCall;
return id;
};
if (!window.cancelAnimationFrame)
window.cancelAnimationFrame = function(id) {
clearTimeout(id);
};
}());
$(function() {
var width, height, canvas, ctx, points, target, animateHeader = true;
// Main
initHeader();
initAnimation();
addListeners();
function initHeader() {
width = window.innerWidth;
height = window.innerHeight;
target = {
x: width/2,
y: height/3
};
canvas = document.getElementById('spiders');
canvas.width = width;
canvas.height = height;
ctx = canvas.getContext('2d');
// create points
points = [];
for (var x = 0; x < width; x = x + width/20) {
for (var y = 0; y < height; y = y + height/20) {
var px = x + Math.random() * width/20;
var py = y + Math.random() * height/20;
var p = {
x: px,
originX: px,
y: py,
originY: py
};
points.push(p);
}
}
// for each point find the 5 closest points
for (var i = 0; i < points.length; i++) {
var closest = [];
var p1 = points[ i ];
for (var j = 0; j < points.length; j++) {
var p2 = points[ j ]
if (!(p1 == p2)) {
var placed = false;
for (var k = 0; k < 5; k++) {
if (!placed) {
if (closest[ k ] == undefined) {
closest[ k ] = p2;
placed = true;
}
}
}
for (var k = 0; k < 5; k++) {
if (!placed) {
if (getDistance(p1, p2) < getDistance(p1, closest[ k ])) {
closest[ k ] = p2;
placed = true;
}
}
}
}
}
p1.closest = closest;
}
// assign a circle to each point
for (var i in points) {
var c = new Circle(points[ i ], 2 + Math.random() * 2, 'rgba(255,255,255,0.3)');
points[ i ].circle = c;
}
}
// Event handling
function addListeners() {
if (!('ontouchstart' in window)) {
window.addEventListener('mousemove', mouseMove);
}
window.addEventListener('scroll', scrollCheck);
window.addEventListener('resize', resize);
}
function mouseMove(e) {
var posx = posy = 0;
if (e.pageX || e.pageY) {
posx = e.pageX;
posy = e.pageY;
} else if (e.clientX || e.clientY) {
posx = e.clientX + document.body.scrollLeft + document.documentElement.scrollLeft;
posy = e.clientY + document.body.scrollTop + document.documentElement.scrollTop;
}
target.x = posx;
target.y = posy;
}
function scrollCheck() {
if (document.body.scrollTop > height) animateHeader = false;
else animateHeader = true;
}
function resize() {
width = window.innerWidth;
height = window.innerHeight;
canvas.width = width;
canvas.height = height;
}
// animation
function initAnimation() {
animate();
for (var i in points) {
shiftPoint(points[ i ]);
}
}
function animate() {
if (animateHeader) {
ctx.clearRect(0, 0, width, height);
for (var i in points) {
// detect points in range
if (Math.abs(getDistance(target, points[ i ])) < 2000) {
points[ i ].active = 0.2;
points[ i ].circle.active = 0.5;
} else if (Math.abs(getDistance(target, points[ i ])) < 20000) {
points[ i ].active = 0.1;
points[ i ].circle.active = 0.3;
} else if (Math.abs(getDistance(target, points[ i ])) < 70000) {
points[ i ].active = 0.02;
points[ i ].circle.active = 0.09;
} else if (Math.abs(getDistance(target, points[ i ])) < 140000) {
points[ i ].active = 0;
points[ i ].circle.active = 0.02;
} else {
points[ i ].active = 0;
points[ i ].circle.active = 0;
}
drawLines(points[ i ]);
points[ i ].circle.draw();
}
}
requestAnimationFrame(animate);
}
function shiftPoint(p) {
TweenLite.to(p, 1 + 1 * Math.random(), {
x: p.originX - 50 + Math.random() * 100,
y: p.originY - 50 + Math.random() * 100,
onComplete: function() {
shiftPoint(p);
}
});
}
// Canvas manipulation
function drawLines(p) {
if (!p.active) return;
for (var i in p.closest) {
ctx.beginPath();
ctx.moveTo(p.x, p.y);
ctx.lineTo(p.closest[ i ].x, p.closest[ i ].y);
ctx.strokeStyle = 'rgba(255,255,255,' + p.active + ')';
ctx.stroke();
}
}
function Circle(pos, rad, color) {
var _this = this;
// constructor
(function() {
_this.pos = pos || null;
_this.radius = rad || null;
_this.color = color || null;
})();
this.draw = function() {
if (!_this.active) return;
ctx.beginPath();
ctx.arc(_this.pos.x, _this.pos.y, _this.radius, 0, 2 * Math.PI, false);
ctx.fillStyle = 'rgba(255,255,255,' + _this.active + ')';
ctx.fill();
};
}
// Util
function getDistance(p1, p2) {
return Math.pow(p1.x - p2.x, 2) + Math.pow(p1.y - p2.y, 2);
}
});
body {}
i {
position: absolute;
top:0; bottom:0;left:0;right:0;
display:block;
background:black;
z-index:-1;
}
canvas#spiders {
height:100vh;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/1.19.0/TweenLite.min.js"></script><script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<i></i>
<canvas id="spiders" class="hidden-xs" width="1280" height="451"></canvas>
Обратите внимание, что вы можете посмотреть на исходный код страницы сайтов. – Feign
В заголовке веб-сайта? Вы имеете в виду эффект зависания, меню выпадаете, что мы ищем здесь? – jessikwa
При наведении на изображение изображения – rafamds