2015-11-11 3 views
0

Мне нужно сохранить изображение холста с помощью ajax или javascript ... !! tks!Как сохранить изображение в папке?

мой взгляд

@using (Html.BeginForm("SaveImage", "Campaign", FormMethod.Post, new { id = "drawingForm" })) 
{ 

       <canvas id="myCanvas" width="352" height="352" 
         style="border: 1px solid #d3d3d3;"> 
        Your browser does not support the HTML5 canvas tag. 
       </canvas> 
       <input type="hidden" name="imageData" id="imageData"/> 
       <input type="button" id="btnSave" value="Save Drawing"/> 
} 


[HttpPost] 
public ActionResult SaveImage(CampaignViewModel model, string imageData) 
{ 
    //code..... 
    return RedirectToAction("Index", "Home"); 
} 

ответ

0

Мы в ImindQ Online экспорта холст, как PNG со следующим адаптированным кодом для вашего сценария :

Ввиду:

<!DOCTYPE html> 
<html> 
<head> 
    <meta name="viewport" content="width=device-width" /> 
    <title>Image</title> 
</head> 
<body> 
    <div> 
     @using (Html.BeginForm("SaveImage", "Campaign", FormMethod.Post, new { id = "drawingForm" })) 
     { 
      <canvas id="myCanvas" width="352" height="352" 
        style="border: 1px solid #d3d3d3;"> 
       Your browser does not support the HTML5 canvas tag. 
      </canvas> 
      <input type="hidden" name="imageData" id="imageData" /> 
      <input type="button" id="btnSave" value="Save Drawing" /> 
     } 

     <script> 
      (function() { 
       document.getElementById('btnSave').addEventListener('click', function() { 
        var r = new XMLHttpRequest(); 
        r.open("POST", "SaveImage", true); 
        r.onreadystatechange = function() { 
         if (r.readyState != 4 || r.status != 200) return;        
        }; 
        var p = document.getElementById('myCanvas').toDataURL('image/png').replace('data:image/png;base64,', ''); 
        r.send(p); 
       }); 
      })(); 
     </script> 
    </div> 
</body> 
</html> 

в контроллере:

using System; 
using System.Collections.Generic; 
using System.Linq; 
using System.Text; 
using System.Web; 
using System.Web.Mvc; 

namespace WebApplication2.Controllers 
{ 
    //public class CampaignViewModel 
    //{ 
    // public string ImageData { get; set; } 
    //} 

    public class CampaignController : Controller 
    { 
     // GET: Campaign 
     public ActionResult Index() 
     { 
      return View(); 
     } 

     [HttpPost] 
     public ActionResult SaveImage() 
     { 
      int len = (int)Request.InputStream.Length; 
      byte[] buffer = new byte[len]; 
      int c = Request.InputStream.Read(buffer, 0, len); 
      string png64 = Encoding.UTF8.GetString(buffer, 0, len); 
      byte[] png = Convert.FromBase64String(png64); 
      System.IO.File.WriteAllBytes("d:\\a.png", png); 
      //string pngz = Encoding.UTF8.GetString(png, 0, png.Length); 
      //code..... 
      return RedirectToAction("Index", "Home"); 
     } 
     // 
    } 
} 
0

в виду:

 @using (Html.BeginForm("SaveImage", "Campaign", FormMethod.Post, new { id = "drawingForm" })) 
    { 
     <canvas id="myCanvas" width="352" height="352" 
          style="border: 1px solid #d3d3d3;"> 
         Your browser does not support the HTML5 canvas tag. 
        </canvas> 
     <input type="hidden" name="imageData" id="imageData"/> 
     <input type="button" onclick="saveimage(event)" id="btnSave" value="Save Drawing" /> 
     <img style="display: none" src="images/ajax-loader/ajax-loader.gif" id="progressbar"/> 
    } 

    @*call action*@ 
<script> 
    function saveimage(event) { 
     @*prevent call back to server*@ 
     event.preventDefault(); 
     @*show progress bar *@ 
     var progress = document.getElementById("progressbar"); 
     $(progress).css('display', 'block'); 
     @*get form data *@ 
     var data = $("#drawingForm").serialize(); 
     @*save image information to imageData tag *@ 
     var image = document.getElementById("myCanvas").toDataURL("image/png"); 
     image = image.replace('data:image/png;base64,', ''); 
     $("#imageData").val(image); 

     @*make ajax call *@ 
     $.ajax({ 
      url: "/Campaign/SaveImage", 
      data: data, 
      type: "Post", 
      dataType: "Json", 
      success: function (data) { 
       //do something 
      }, 
      error: function (xhr, status, error) { 
       //do something 
      }, 
      complete: function (data) { 
       $(progress).css('display', 'none'); 
      } 
     }); 
    }</script> 

и в контроллере:

[HttpPost] 
     public ActionResult SaveImage(CampaignViewModel model, string imageData) 
     { 
      //path of folder taht you want to save the canvas 
      var path = Server.MapPath("~/images/canvaseimg"); 
      //produce new file name 
      var fileName = GetPictureName(path); 
      //get full file path 
      var fileNameWitPath = Path.Combine(path, fileName); 

      //save canvas 
      using (var fs = new FileStream(fileNameWitPath, FileMode.Create)) 
      { 
       using (var bw = new BinaryWriter(fs)) 
       { 
        var data = Convert.FromBase64String(imageData); 
        bw.Write(data); 
        bw.Close(); 
       } 
       fs.Close(); 
      } 

      //do somthing with model 
      return RedirectToAction("Index", "Home"); 
     } 
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