Я хочу добавить два дополнительных ответвления к жестовому взаимодействию при манипуляции с C#. Пользователь может нажать один раз на экране, который вызывает сообщение. Как я могу сделать это так, чтобы пользователь три раза нажимал на экран, чтобы вывести одно и то же сообщение? Im новый для C#, любая помощь будет оценена.C# добавление дополнительного крана для взаимодействия пользователя с визуальной студией
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI.Input;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Windows.UI.Xaml.Data;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Navigation;
namespace GesturesWP8._1
{
/// <summary>
/// An empty page that can be used on its own or navigated to within a Frame.
/// </summary>
public sealed partial class MainPage : Page
{
GestureRecognizer gestureRecognizer = new Windows.UI.Input.GestureRecognizer();
Windows.UI.Xaml.UIElement element;
public MainPage()
{
this.InitializeComponent();
this.Loaded += Page_Loaded;
this.Unloaded += Page_Unloaded;
}
private void Page_Loaded(object sender, RoutedEventArgs e)
{
//For making gestures operations on Grid named as 'LayoutRoot'
GestureInputProcessor(gestureRecognizer, LayoutRoot);
}
private void Page_Unloaded(object sender, RoutedEventArgs e)
{
//Remove event handlers of gesture recognizer events
gestureRecognizer.Tapped -= gestureRecognizer_Tapped;
}
public void GestureInputProcessor(Windows.UI.Input.GestureRecognizer gr, Windows.UI.Xaml.UIElement target)
{
this.gestureRecognizer = gr;
//Targeted Ui element to be performing gestures on it.
this.element = target;
//Enable gesture settings for Tap
this.gestureRecognizer.GestureSettings = Windows.UI.Input.GestureSettings.Tap;
// Set up pointer event handlers. These receive input events that are used by the gesture recognizer.
this.element.PointerCanceled += OnPointerCanceled;
this.element.PointerPressed += OnPointerPressed;
this.element.PointerReleased += OnPointerReleased;
this.element.PointerMoved += OnPointerMoved;
// Set up event handlers to respond to gesture recognizer output
gestureRecognizer.Tapped += gestureRecognizer_Tapped;
}
//Pointer Events
void OnPointerPressed(object sender, Windows.UI.Xaml.Input.PointerRoutedEventArgs args)
{
// Route teh events to the gesture recognizer
this.gestureRecognizer.ProcessDownEvent(args.GetCurrentPoint(this.element));
// Set the pointer capture to the element being interacted with
this.element.CapturePointer(args.Pointer);
// Mark the event handled to prevent execution of default handlers
args.Handled = true;
}
void OnPointerCanceled(object sender, Windows.UI.Xaml.Input.PointerRoutedEventArgs args)
{
this.gestureRecognizer.CompleteGesture();
args.Handled = true;
}
void OnPointerReleased(object sender, Windows.UI.Xaml.Input.PointerRoutedEventArgs args)
{
this.gestureRecognizer.ProcessUpEvent(args.GetCurrentPoint(this.element));
args.Handled = true;
}
void OnPointerMoved(object sender, Windows.UI.Xaml.Input.PointerRoutedEventArgs args)
{
this.gestureRecognizer.ProcessMoveEvents(args.GetIntermediatePoints(this.element));
}
//Gesture Events
void gestureRecognizer_Tapped(Windows.UI.Input.GestureRecognizer sender, Windows.UI.Input.TappedEventArgs args)
{
TxtGestureNotes.Text = "Tap gesture recognized";
}
}
}
Благодаря Роб, я гавань успел осуществить это еще, будет держать вас в курсе .. Еще раз спасибо за помощь .. может вернуться на вас –