Следующего кода два метода, один для сохранения в файл с помощью сериализации объектов и один для загрузки и десериализации сохраненного файла для пользователя, чтобы читать:Загрузка массива объектов с помощью Java Сериализации
private void SaveDeck() throws Exception {
ObjectOutputStream oos = null;
FileOutputStream fout = null;
try{
fout = new FileOutputStream(filePath, true);
oos = new ObjectOutputStream(fout);
oos.writeObject(theDeck);
} catch (Exception ex) {
ex.printStackTrace();
}finally {
if(oos != null){
oos.close();
}
}
}
private FlashCardDeck[] loadDeck(){
user.setDeckMade(true);
try {
FileInputStream fis = new FileInputStream(filePath);
ObjectInputStream in = new ObjectInputStream(fis);
this.theDeck = (FlashCardDeck[])in.readObject();
in.close();
}
catch (Exception e) {
System.out.println(e);
}
return theDeck;
}
В ошибка я получаю от метода загрузки:
java.io.WriteAbortedException: writing aborted; java.io.NotSerializableException: myPackage.UserInterface
Saving работает отлично; Я открыл файл .ser после того, как метод SaveDeck выполнил, и все, казалось, правильно проверено.
Мой вопрос в том, связана ли проблема с самим файлом, методом сохранения или внешними методами? Я убедился, что все не сериализуемое (а именно, класс Scanner) является временным.
package myPackage.FlashCards;
import java.io.Serializable;
public class FlashCardDeck implements Serializable{
private static final long serialVersionUID = -1176413113990886560L;
public FlashCard[] theDeck;
public String deckName;
public FlashCardDeck(int cards, String name) {
this.deckName = name;
theDeck = new FlashCard[cards];
for (int i = 0; i < theDeck.length; i++) {
theDeck[i] = new FlashCard(i);
}
}
public String getQuestion(int i) {
return theDeck[i].QuestionToString();
}
public String getAnswer(int i) {
return theDeck[i].AnswerToString();
}
public String getName() {
return deckName;
}
public int getDeckSize() {
return theDeck.length;
}
}
package myPackage.FlashCards;
import java.io.Serializable;
import java.util.Scanner;
public class FlashCard implements Serializable{
private static final long serialVersionUID = -8880816241107858648L;
private transient Scanner in = new Scanner(System.in);
String question;
String answer;
public FlashCard(int i) {
setCard(i);
}
public void setCard(int cards) {
System.out.println("What is the question for number " + (cards + 1) + "?");
question = in.nextLine();
System.out.println("What is the answer for number " + (cards + 1) + "?");
answer = in.nextLine();
}
public String QuestionToString() {
return "Question: " + question;
}
public String AnswerToString() {
return "Answer: " + answer;
}
}
package myPackage.FlashCards;
import java.io.Serializable;
import java.util.InputMismatchException;
import java.util.Scanner;
public class UserInterface implements Serializable{
private static final long serialVersionUID = 7755668511730129821L;
private int moreThanOnce = 0;
boolean deckMade = false;
private transient Scanner in = new Scanner(System.in);
public int AmountOfDecks() {
int decks;
System.out.println("How many decks will you be creating? (Type the number,
not the word. Ex: 2)");
decks = in.nextInt();
while (decks <= 0) {
System.out.println("You can't have less than one deck! Try again.");
decks = in.nextInt();
}
return decks;
}
public int StartMenu() {
int choice = 0;
moreThanOnce++;
if (moreThanOnce > 1) {
choice = SecondMenu();
} else {
System.out.println("\nFlash Card Creation Engine Ver. 2.5 ALPHA");
System.out.println("Press the cooresponding number for your
choice.");
System.out.println("1. Make a deck of flash cards");
System.out.println("2. Play flash cards");
System.out.println("3. Quit \n");
try { choice = in.nextInt(); } catch (InputMismatchException ime) {}
}
return choice;
}
public int AmountOfCards(int cards) {
int catchMe;
deckMade = true;
System.out.println("How many cards would you like? (Type the number, not the
word. Ex: 2)");
try {
catchMe = in.nextInt();
while (catchMe <= 0) {
System.out.println("You can't have less than one card! Try
again!");
catchMe = in.nextInt();
}
} catch (Exception ime) {
System.out.println("Uh-oh, you did that wrong! Let's try that again.
Try typing: 3");
cards = 0;
catchMe = in.nextInt();
}
cards = catchMe;
return cards;
}
public boolean getDeckMade() {
return deckMade;
}
public void setDeckMade(boolean makeDeckMade) {
this.deckMade = makeDeckMade;
}
public String NameOfDeck() {
String name;
System.out.println("What would you like to name this deck?");
name = in.next();
return name;
}
private int SecondMenu() {
int choice = 0;
System.out.println("Now what would you like to do?");
if (deckMade) {
System.out.println("1. Make or load a deck of flash cards -- DONE");
} else {
System.out.println("1. Make a deck of flash cards.");
}
System.out.println("2. Play flash cards");
System.out.println("3. Quit \n");
try { choice = in.nextInt(); } catch (InputMismatchException ime) {}
return choice;
}
public boolean SetMode() {
boolean timed = false;
int userChoice = 0;
while (userChoice < 1 || userChoice > 2) {
System.out.println("What mode are you selecting?");
System.out.println("1. Timed");
System.out.println("2. Normal");
System.out.println("3. Help");
System.out.println("4. Quit");
userChoice = in.nextInt();
if (userChoice == 1) {
timed = true;
} else if (userChoice == 3) {
System.out.println("Timed: Answers to a flash card will
appear after a set amount of seconds, then show the next
question after the same amount of seconds, which are set by
the user (that's you!)");
System.out.println("Normal: Answers to a flash card will
appear when the user (also you!) presses enter, and wait for
enter to be pressed before showing the next question.");
} else if (userChoice == 4) {
System.out.println("Have a good day.");
System.exit(0);
} else {
System.out.println("Choose from the proivded list -- 1 for
Timed mode, 2 for Normal mode, 3 to show the Help menu, 4 to
quit.");
System.out.println();
}
}
return timed;
}
public String setQuestion(int cards) {
String question = "";
return question;
}
public String setAnswer(int cards) {
String answer = "";
return answer;
}
}
А как выглядит класс 'FlashCardDeck'? –
Вы можете вставить полный класс – Kick