Получение нескольких ошибок и не уверен, что делать. Пожалуйста помоги. Попытка разработать змеиную игру в версии android версии 1.5 и использование eclipse sdk версии 4.2.0 кажется, что эти ошибки - единственное, что удерживает меня от возможности отлаживать мою игру.MultiTouchHandler Несколько ошибок?
The method getX() in the type MotionEvent is not applicable for the arguments (int)
The method getY() in the type MotionEvent is not applicable for the arguments (int)
The method getX() in the type MotionEvent is not applicable for the arguments (int)
The method getY() in the type MotionEvent is not applicable for the arguments (int)
The method getPointerCount() is undefined for the type MotionEvent
The method getPointerId(int) is undefined for the type MotionEvent
ACTION_POINTER_DOWN cannot be resolved or is not a field
The method getX() in the type MotionEvent is not applicable for the arguments (int)
The method getY() in the type MotionEvent is not applicable for the arguments (int)
ACTION_POINTER_UP cannot be resolved or is not a field MultiTouchHandler.java
ACTION_MASK cannot be resolved or is not a field
ACTION_POINTER_ID_MASK cannot be resolved or is not a field
ACTION_POINTER_ID_SHIFT cannot be resolved or is not a field
The method getPointerId(int) is undefined for the type MotionEvent
Код:
public boolean onTouch(View v, MotionEvent event) {
synchronized (this) {
int action = event.getAction() & MotionEvent.ACTION_MASK;
int pointerIndex = (event.getAction() & MotionEvent.ACTION_POINTER_ID_MASK) >> MotionEvent.ACTION_POINTER_ID_SHIFT;
int pointerId = event.getPointerId(pointerIndex);
switch (action) {
case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_POINTER_DOWN:
touchEvent = touchEventPool.newObject();
touchEvent.type = TouchEvent.TOUCH_DOWN;
touchEvent.pointer = pointerId;
touchEvent.x = touchX[pointerId] = (int) (event
.getX(pointerIndex) * scaleX);
touchEvent.y = touchY[pointerId] = (int) (event
.getY(pointerIndex) * scaleY);
isTouched[pointerId] = true;
touchEventsBuffer.add(touchEvent);
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_POINTER_UP:
case MotionEvent.ACTION_CANCEL:
touchEvent = touchEventPool.newObject();
touchEvent.type = TouchEvent.TOUCH_UP;
touchEvent.pointer = pointerId;
touchEvent.x = touchX[pointerId] = (int) (event
.getX(pointerIndex) * scaleX);
touchEvent.y = touchY[pointerId] = (int) (event
.getY(pointerIndex) * scaleY);
isTouched[pointerId] = false;
touchEventsBuffer.add(touchEvent);
break;
case MotionEvent.ACTION_MOVE:
int pointerCount = event.getPointerCount();
for (int i = 0; i < pointerCount; i++) {
pointerIndex = i;
pointerId = event.getPointerId(pointerIndex);
touchEvent = touchEventPool.newObject();
touchEvent.type = TouchEvent.TOUCH_DRAGGED;
touchEvent.pointer = pointerId;
touchEvent.x = touchX[pointerId] = (int) (event
.getX(pointerIndex) * scaleX);
touchEvent.y = touchY[pointerId] = (int) (event
.getY(pointerIndex) * scaleY);
touchEventsBuffer.add(touchEvent);
}
break;
}
return true;
}
}
Что вы пытаетесь достичь здесь touchEvent.x = touchX [pointerId] = (int) (событие .getX (pointerIndex) * scaleX); ??? это shoulb be подобный touchEvent.x = touchX [pointerId] = (int) (событие .getX() * масштабX); –
Я создаю пул для экземпляра TouchEvent, зарегистрирую обработчики как OnTouchListener и сохраняю значения прокрутки –