2013-12-11 2 views
1

Я получил отклонение от команды обзора Apple сегодня для краха приложения при запуске.Ошибка приложения iOS на Apple только обзор, отлично работать с adhoc-тестом с помощью устройства

Но у меня нет проблем с adhoc-версией с теми же обстоятельствами. Я тестировал ios7.0.4, и он никогда не разбивался при запуске приложения.

Любой шанс сообщить мне, в чем проблема?

Exception Type: EXC_BAD_ACCESS (SIGABRT) 
Exception Subtype: KERN_INVALID_ADDRESS at 0x00000000 
Triggered by Thread: 0 

    Thread 0 name: Dispatch queue: com.apple.main-thread 
Thread 0 Crashed: 
0 libsystem_kernel.dylib   0x3a5591fc __pthread_kill + 8 
1 libsystem_pthread.dylib   0x3a5c0a4f pthread_kill + 55 
2 libsystem_c.dylib    0x3a50a029 abort + 73 
3 myapps      0x01930ff0 mono_handle_native_sigsegv + 312 
4 myapps      0x01920960 mono_sigsegv_signal_handler + 256 
5 libsystem_platform.dylib  0x3a5bb721 _sigtramp + 41 
6 myapps      0x013bc604 UnitySendMessage (WebScripting.cpp:135) 
7 myapps      0x013bc604 UnitySendMessage (WebScripting.cpp:135) 
8 myapps      0x0033a128 m_3b8f + 52 
9 myapps      0x0019195c m_1824 + 120 
10 myapps      0xc m_wrapper_runtime_invoke_object_runtime_invoke_dynamic_intptr_intptr_intptr_intptr + 200 
11 myapps      0x01920204 mono_jit_runtime_invoke + 2152 
12 myapps      0x019c2254 mono_runtime_invoke + 132 
13 myapps      0x014dcf30 scripting_method_invoke(ScriptingMethod*, MonoObject*, ScriptingArguments&, MonoException**) (ScriptingBackendApi_Mono.cpp:183) 
14 myapps      0x0156e75c ScriptingInvocation::Invoke(MonoException**, bool) (ScriptingInvocation.cpp:113) 
15 myapps      0x0156e728 ScriptingInvocation::Invoke(MonoException**) (ScriptingInvocation.cpp:98) 
16 myapps      0x0156edd8 ScriptingInvocationNoArgs::InvokeChecked() (ScriptingInvocationNoArgs.cpp:79) 
17 myapps      0x015642dc MonoBehaviour::CallMethodInactive(ScriptingMethod*) (MonoBehaviour.cpp:345) 
18 myapps      0x01565fa4 MonoBehaviour::CallAwake() (MonoBehaviour.cpp:1393) 
19 myapps      0x015661e4 MonoBehaviour::AddToManager() (MonoBehaviour.cpp:1488) 
20 myapps      0x014c4f3c Behaviour::UpdateEnabledState(bool) (Behaviour.cpp:47) 
21 myapps      0x014c4f98 Behaviour::AwakeFromLoad(AwakeFromLoadMode) (Behaviour.cpp:54) 
22 myapps      0x01565f6c MonoBehaviour::AwakeFromLoad(AwakeFromLoadMode) (MonoBehaviour.cpp:1383) 
23 myapps      0x0158a820 AwakeFromLoadQueue::InvokePersistentManagerAwake(AwakeFromLoadQueue::Item*, unsigned int, AwakeFromLoadMode, void (*)(Object&, TypeTree const&)) (AwakeFromLoadQueue.cpp:326) 
24 myapps      0x0158a79c AwakeFromLoadQueue::PersistentManagerAwakeFromLoad(int, AwakeFromLoadMode, void (*)(Object&, TypeTree const&)) (AwakeFromLoadQueue.cpp:201) 
25 myapps      0x0158a6e0 AwakeFromLoadQueue::PersistentManagerAwakeFromLoad(AwakeFromLoadMode, void (*)(Object&, TypeTree const&)) (AwakeFromLoadQueue.cpp:160) 
26 myapps      0x0158dc34 PersistentManager::IntegrateAllThreadedObjectsStep2(AwakeFromLoadQueue&) (PersistentManager.cpp:1004) 
27 myapps      0x015502a8 CompleteAwakeSequence (SaveAndLoadHelper.cpp:778) 
28 myapps      0x0155038c CompletePreloadManagerLoadLevel(std::string const&, AwakeFromLoadQueue&) (SaveAndLoadHelper.cpp:758) 
29 myapps      0x01542288 LevelLoading::LoadLevel(int, std::string const&, AwakeFromLoadQueue&) (Player.cpp:1354) 
30 myapps      0x01542068 PlayerLoadLevelFromThread(int, std::string const&, AwakeFromLoadQueue&) (Player.cpp:371) 
31 myapps      0x01544d0c PreloadLevelOperation::IntegrateMainThread() (PreloadManager.cpp:779) 
32 myapps      0x01544170 PreloadManager::UpdatePreloadingSingleStep(bool) (PreloadManager.cpp:467) 
33 myapps      0x01544570 PreloadManager::WaitForAllAsyncOperationsToComplete() (PreloadManager.cpp:531) 
34 myapps      0x01544658 PreloadManager::UpdatePreloading() (PreloadManager.cpp:554) 
35 myapps      0x01542ef0 PlayerLoop(bool, bool, IHookEvent*) (Player.cpp:1762) 
36 myapps      0x0138998c UnityPlayerLoop (LibEntryPoint.mm:182) 
37 myapps      0x0137c714 -[UnityAppController repaintDisplayLink] (UnityAppController.mm:221) 
38 QuartzCore      0x320a3acf CA::Display::DisplayLinkItem::dispatch() + 95 
39 QuartzCore      0x320a3879 CA::Display::DisplayLink::dispatch_items(unsigned long long, unsigned long long, unsigned long long) + 341 
40 IOMobileFramebuffer    0x34ccd76b IOMobileFramebufferVsyncNotifyFunc + 103 
41 IOKit       0x3092abe3 IODispatchCalloutFromCFMessage + 247 
42 CoreFoundation     0x2fc08b7f __CFMachPortPerform + 135 
43 CoreFoundation     0x2fc13775 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 33 
44 CoreFoundation     0x2fc1370f __CFRunLoopDoSource1 + 343 
45 CoreFoundation     0x2fc11edb __CFRunLoopRun + 1403 
46 CoreFoundation     0x2fb7c46d CFRunLoopRunSpecific + 521 
47 CoreFoundation     0x2fb7c24f CFRunLoopRunInMode + 103 
48 GraphicsServices    0x348b02e7 GSEventRunModal + 135 
49 UIKit       0x32431841 UIApplicationMain + 1133 
50 myapps      0x00014b6c main (main.mm:28) 
51 libdyld.dylib     0x3a4a2ab5 start + 1 
+0

введите код, который дает эту ошибку –

ответ

0

Вы используете Unity для создания приложения для iOS. Unity 4.3 исправил несколько проблем с прокруткой и некоторыми другими проблемами памяти. См. Подробную информацию о

http://unity3d.com/unity/whats-new/unity-4.3

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