Я получил отклонение от команды обзора Apple сегодня для краха приложения при запуске.Ошибка приложения iOS на Apple только обзор, отлично работать с adhoc-тестом с помощью устройства
Но у меня нет проблем с adhoc-версией с теми же обстоятельствами. Я тестировал ios7.0.4, и он никогда не разбивался при запуске приложения.
Любой шанс сообщить мне, в чем проблема?
Exception Type: EXC_BAD_ACCESS (SIGABRT)
Exception Subtype: KERN_INVALID_ADDRESS at 0x00000000
Triggered by Thread: 0
Thread 0 name: Dispatch queue: com.apple.main-thread
Thread 0 Crashed:
0 libsystem_kernel.dylib 0x3a5591fc __pthread_kill + 8
1 libsystem_pthread.dylib 0x3a5c0a4f pthread_kill + 55
2 libsystem_c.dylib 0x3a50a029 abort + 73
3 myapps 0x01930ff0 mono_handle_native_sigsegv + 312
4 myapps 0x01920960 mono_sigsegv_signal_handler + 256
5 libsystem_platform.dylib 0x3a5bb721 _sigtramp + 41
6 myapps 0x013bc604 UnitySendMessage (WebScripting.cpp:135)
7 myapps 0x013bc604 UnitySendMessage (WebScripting.cpp:135)
8 myapps 0x0033a128 m_3b8f + 52
9 myapps 0x0019195c m_1824 + 120
10 myapps 0xc m_wrapper_runtime_invoke_object_runtime_invoke_dynamic_intptr_intptr_intptr_intptr + 200
11 myapps 0x01920204 mono_jit_runtime_invoke + 2152
12 myapps 0x019c2254 mono_runtime_invoke + 132
13 myapps 0x014dcf30 scripting_method_invoke(ScriptingMethod*, MonoObject*, ScriptingArguments&, MonoException**) (ScriptingBackendApi_Mono.cpp:183)
14 myapps 0x0156e75c ScriptingInvocation::Invoke(MonoException**, bool) (ScriptingInvocation.cpp:113)
15 myapps 0x0156e728 ScriptingInvocation::Invoke(MonoException**) (ScriptingInvocation.cpp:98)
16 myapps 0x0156edd8 ScriptingInvocationNoArgs::InvokeChecked() (ScriptingInvocationNoArgs.cpp:79)
17 myapps 0x015642dc MonoBehaviour::CallMethodInactive(ScriptingMethod*) (MonoBehaviour.cpp:345)
18 myapps 0x01565fa4 MonoBehaviour::CallAwake() (MonoBehaviour.cpp:1393)
19 myapps 0x015661e4 MonoBehaviour::AddToManager() (MonoBehaviour.cpp:1488)
20 myapps 0x014c4f3c Behaviour::UpdateEnabledState(bool) (Behaviour.cpp:47)
21 myapps 0x014c4f98 Behaviour::AwakeFromLoad(AwakeFromLoadMode) (Behaviour.cpp:54)
22 myapps 0x01565f6c MonoBehaviour::AwakeFromLoad(AwakeFromLoadMode) (MonoBehaviour.cpp:1383)
23 myapps 0x0158a820 AwakeFromLoadQueue::InvokePersistentManagerAwake(AwakeFromLoadQueue::Item*, unsigned int, AwakeFromLoadMode, void (*)(Object&, TypeTree const&)) (AwakeFromLoadQueue.cpp:326)
24 myapps 0x0158a79c AwakeFromLoadQueue::PersistentManagerAwakeFromLoad(int, AwakeFromLoadMode, void (*)(Object&, TypeTree const&)) (AwakeFromLoadQueue.cpp:201)
25 myapps 0x0158a6e0 AwakeFromLoadQueue::PersistentManagerAwakeFromLoad(AwakeFromLoadMode, void (*)(Object&, TypeTree const&)) (AwakeFromLoadQueue.cpp:160)
26 myapps 0x0158dc34 PersistentManager::IntegrateAllThreadedObjectsStep2(AwakeFromLoadQueue&) (PersistentManager.cpp:1004)
27 myapps 0x015502a8 CompleteAwakeSequence (SaveAndLoadHelper.cpp:778)
28 myapps 0x0155038c CompletePreloadManagerLoadLevel(std::string const&, AwakeFromLoadQueue&) (SaveAndLoadHelper.cpp:758)
29 myapps 0x01542288 LevelLoading::LoadLevel(int, std::string const&, AwakeFromLoadQueue&) (Player.cpp:1354)
30 myapps 0x01542068 PlayerLoadLevelFromThread(int, std::string const&, AwakeFromLoadQueue&) (Player.cpp:371)
31 myapps 0x01544d0c PreloadLevelOperation::IntegrateMainThread() (PreloadManager.cpp:779)
32 myapps 0x01544170 PreloadManager::UpdatePreloadingSingleStep(bool) (PreloadManager.cpp:467)
33 myapps 0x01544570 PreloadManager::WaitForAllAsyncOperationsToComplete() (PreloadManager.cpp:531)
34 myapps 0x01544658 PreloadManager::UpdatePreloading() (PreloadManager.cpp:554)
35 myapps 0x01542ef0 PlayerLoop(bool, bool, IHookEvent*) (Player.cpp:1762)
36 myapps 0x0138998c UnityPlayerLoop (LibEntryPoint.mm:182)
37 myapps 0x0137c714 -[UnityAppController repaintDisplayLink] (UnityAppController.mm:221)
38 QuartzCore 0x320a3acf CA::Display::DisplayLinkItem::dispatch() + 95
39 QuartzCore 0x320a3879 CA::Display::DisplayLink::dispatch_items(unsigned long long, unsigned long long, unsigned long long) + 341
40 IOMobileFramebuffer 0x34ccd76b IOMobileFramebufferVsyncNotifyFunc + 103
41 IOKit 0x3092abe3 IODispatchCalloutFromCFMessage + 247
42 CoreFoundation 0x2fc08b7f __CFMachPortPerform + 135
43 CoreFoundation 0x2fc13775 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 33
44 CoreFoundation 0x2fc1370f __CFRunLoopDoSource1 + 343
45 CoreFoundation 0x2fc11edb __CFRunLoopRun + 1403
46 CoreFoundation 0x2fb7c46d CFRunLoopRunSpecific + 521
47 CoreFoundation 0x2fb7c24f CFRunLoopRunInMode + 103
48 GraphicsServices 0x348b02e7 GSEventRunModal + 135
49 UIKit 0x32431841 UIApplicationMain + 1133
50 myapps 0x00014b6c main (main.mm:28)
51 libdyld.dylib 0x3a4a2ab5 start + 1
введите код, который дает эту ошибку –